new player.* functions

This commit is contained in:
MihailRis
2024-05-24 01:38:39 +03:00
parent 0ad3dd7ab8
commit 1917cbba8b
16 changed files with 306 additions and 224 deletions
+76 -29
View File
@@ -9,10 +9,15 @@
#include <glm/glm.hpp>
inline std::shared_ptr<Player> get_player(lua_State* L, int idx) {
return scripting::level->getObject<Player>(lua_tointeger(L, idx));
}
static int l_player_get_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
auto player = get_player(L, 1);
if (!player) {
return 0;
}
glm::vec3 pos = player->hitbox->position;
lua_pushnumber(L, pos.x);
lua_pushnumber(L, pos.y);
@@ -21,19 +26,22 @@ static int l_player_get_pos(lua_State* L) {
}
static int l_player_set_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
auto player = scripting::level->getObject<Player>(playerid);
if (player) player->hitbox->position = glm::vec3(x, y, z);
auto player = get_player(L, 1);
if (!player) {
return 0;
}
auto x = lua_tonumber(L, 2);
auto y = lua_tonumber(L, 3);
auto z = lua_tonumber(L, 4);
player->hitbox->position = glm::vec3(x, y, z);
return 0;
}
static int l_player_get_vel(lua_State* L) {
int playerid = lua_tointeger(L, 1);
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
auto player = get_player(L, 1);
if (!player) {
return 0;
}
glm::vec3 vel = player->hitbox->velocity;
lua_pushnumber(L, vel.x);
lua_pushnumber(L, vel.y);
@@ -42,19 +50,22 @@ static int l_player_get_vel(lua_State* L) {
}
static int l_player_set_vel(lua_State* L) {
int playerid = lua_tointeger(L, 1);
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
auto player = scripting::level->getObject<Player>(playerid);
if (player) player->hitbox->velocity = glm::vec3(x, y, z);
auto player = get_player(L, 1);
if (!player) {
return 0;
}
auto x = lua_tonumber(L, 2);
auto y = lua_tonumber(L, 3);
auto z = lua_tonumber(L, 4);
player->hitbox->velocity = glm::vec3(x, y, z);
return 0;
}
static int l_player_get_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
auto player = get_player(L, 1);
if (!player) {
return 0;
}
glm::vec2 rot = player->cam;
lua_pushnumber(L, rot.x);
lua_pushnumber(L, rot.y);
@@ -62,11 +73,12 @@ static int l_player_get_rot(lua_State* L) {
}
static int l_player_set_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
auto player = get_player(L, 1);
if (!player) {
return 0;
}
auto x = lua_tonumber(L, 2);
auto y = lua_tonumber(L, 3);
glm::vec2& cam = player->cam;
cam.x = x;
cam.y = y;
@@ -74,14 +86,45 @@ static int l_player_set_rot(lua_State* L) {
}
static int l_player_get_inv(lua_State* L) {
int playerid = lua_tointeger(L, 1);
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
auto player = get_player(L, 1);
if (!player) {
return 0;
}
lua_pushinteger(L, player->getInventory()->getId());
lua_pushinteger(L, player->getChosenSlot());
return 2;
}
static int l_player_is_flight(lua_State* L) {
if (auto player = get_player(L, 1)) {
lua_pushboolean(L, player->isFlight());
return 1;
}
return 0;
}
static int l_player_set_flight(lua_State* L) {
if (auto player = get_player(L, 1)) {
player->setFlight(lua_toboolean(L, 2));
}
return 0;
}
static int l_player_is_noclip(lua_State* L) {
if (auto player = get_player(L, 1)) {
lua_pushboolean(L, player->isNoclip());
return 1;
}
return 0;
}
static int l_player_set_noclip(lua_State* L) {
if (auto player = get_player(L, 1)) {
player->setNoclip(lua_toboolean(L, 2));
}
return 0;
}
const luaL_Reg playerlib [] = {
{"get_pos", lua_wrap_errors<l_player_get_pos>},
{"set_pos", lua_wrap_errors<l_player_set_pos>},
@@ -90,5 +133,9 @@ const luaL_Reg playerlib [] = {
{"get_rot", lua_wrap_errors<l_player_get_rot>},
{"set_rot", lua_wrap_errors<l_player_set_rot>},
{"get_inventory", lua_wrap_errors<l_player_get_inv>},
{"is_flight", lua_wrap_errors<l_player_is_flight>},
{"set_flight", lua_wrap_errors<l_player_set_flight>},
{"is_noclip", lua_wrap_errors<l_player_is_noclip>},
{"set_noclip", lua_wrap_errors<l_player_set_noclip>},
{NULL, NULL}
};