Added chunks counter to debug info screen

This commit is contained in:
MihailRis
2022-06-29 15:18:31 +03:00
committed by GitHub
parent 265ebc0927
commit 191b88192b
5 changed files with 10 additions and 5 deletions
+3 -3
View File
@@ -110,7 +110,7 @@ bool chunks_comparator(size_t i, size_t j) {
}
void draw_hud(Player* player, Assets* assets, bool devdata, int fps){
void draw_hud(Player* player, Assets* assets, Chunks* chunks, bool devdata, int fps){
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
Shader* uishader = assets->getShader("ui");
@@ -122,11 +122,11 @@ void draw_hud(Player* player, Assets* assets, bool devdata, int fps){
batch->begin();
batch->texture(font->texture);
if (devdata){
font->drawWithShadow(batch, "devdata does not exist", 16, 16);
font->drawWithShadow(batch, "chunks: "+std::to_string(chunks->chunksCount), 16, 16);
font->drawWithShadow(batch, std::to_string((int)player->camera->position.x), 10, 30);
font->drawWithShadow(batch, std::to_string((int)player->camera->position.y), 50, 30);
font->drawWithShadow(batch, std::to_string((int)player->camera->position.z), 90, 30);
font->drawWithShadow(batch, "fps:", 16, 42);
font->drawWithShadow(batch, "fps: ", 16, 42);
font->drawWithShadow(batch, std::to_string(fps), 40, 42);
}
batch->render();