update particles garbage collection scheme
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@@ -203,7 +203,8 @@ void WorldRenderer::renderLevel(
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auto assets = engine->getAssets();
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bool culling = engine->getSettings().graphics.frustumCulling.get();
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float fogFactor = 15.0f / ((float)settings.chunks.loadDistance.get() - 2);
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float fogFactor =
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15.0f / static_cast<float>(settings.chunks.loadDistance.get() - 2);
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auto entityShader = assets->get<Shader>("entity");
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setupWorldShader(entityShader, camera, settings, fogFactor);
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@@ -216,7 +217,7 @@ void WorldRenderer::renderLevel(
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delta,
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pause
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);
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particles->render(*assets, camera, delta * !pause);
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particles->render(camera, delta * !pause);
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modelBatch->render();
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auto shader = assets->get<Shader>("main");
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