update particles garbage collection scheme

This commit is contained in:
MihailRis
2024-11-02 22:15:26 +03:00
parent cee214754b
commit 1974298c82
5 changed files with 50 additions and 21 deletions
+3 -2
View File
@@ -203,7 +203,8 @@ void WorldRenderer::renderLevel(
auto assets = engine->getAssets();
bool culling = engine->getSettings().graphics.frustumCulling.get();
float fogFactor = 15.0f / ((float)settings.chunks.loadDistance.get() - 2);
float fogFactor =
15.0f / static_cast<float>(settings.chunks.loadDistance.get() - 2);
auto entityShader = assets->get<Shader>("entity");
setupWorldShader(entityShader, camera, settings, fogFactor);
@@ -216,7 +217,7 @@ void WorldRenderer::renderLevel(
delta,
pause
);
particles->render(*assets, camera, delta * !pause);
particles->render(camera, delta * !pause);
modelBatch->render();
auto shader = assets->get<Shader>("main");