refactor Entities load + loading velocity
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@@ -42,9 +42,7 @@ Player::~Player() {
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void Player::updateEntity() {
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if (eid == 0) {
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auto& def = level->content->entities.require("base:player");
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eid = level->entities->spawn(def, Transform {
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getPosition(), glm::vec3(1.0f), glm::mat3(1.0f), {}, true
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});
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eid = level->entities->spawn(def, getPosition());
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} else if (auto entity = level->entities->get(eid)) {
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position = entity->getTransform().pos;
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} else {
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