All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics almost all files are modified (including shaders) + new source directory - physics
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@@ -15,9 +15,11 @@
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* */
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class WorldFiles {
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public:
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static unsigned long totalCompressed;
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std::unordered_map<long, char**> regions;
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std::string directory;
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char* mainBuffer;
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char* mainBufferIn;
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char* mainBufferOut;
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WorldFiles(const char* directory, size_t mainBufferCapacity);
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~WorldFiles();
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