All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics almost all files are modified (including shaders) + new source directory - physics
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#include "Hitbox.h"
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Hitbox::Hitbox(vec3 position, vec3 halfsize) : position(position), halfsize(halfsize), velocity(0.0f,0.0f,0.0f) {
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}
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