All changes made for 10th part of tutorial

voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
This commit is contained in:
MihailRis
2021-08-04 01:45:04 +03:00
committed by GitHub
parent e1cdcf01e9
commit 1a00a11917
22 changed files with 587 additions and 149 deletions
+21
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#ifndef PHYSICS_PHYSICSSOLVER_H_
#define PHYSICS_PHYSICSSOLVER_H_
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include <glm/gtc/matrix_transform.hpp>
using namespace glm;
class Hitbox;
class Chunks;
class PhysicsSolver {
vec3 gravity;
public:
PhysicsSolver(vec3 gravity);
void step(Chunks* chunks, Hitbox* hitbox, float delta, unsigned substeps, bool shifting);
bool isBlockInside(int x, int y, int z, Hitbox* hitbox);
};
#endif /* PHYSICS_PHYSICSSOLVER_H_ */