All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics almost all files are modified (including shaders) + new source directory - physics
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#ifndef PHYSICS_PHYSICSSOLVER_H_
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#define PHYSICS_PHYSICSSOLVER_H_
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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using namespace glm;
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class Hitbox;
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class Chunks;
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class PhysicsSolver {
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vec3 gravity;
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public:
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PhysicsSolver(vec3 gravity);
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void step(Chunks* chunks, Hitbox* hitbox, float delta, unsigned substeps, bool shifting);
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bool isBlockInside(int x, int y, int z, Hitbox* hitbox);
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};
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#endif /* PHYSICS_PHYSICSSOLVER_H_ */
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