All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics almost all files are modified (including shaders) + new source directory - physics
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@@ -11,6 +11,7 @@ public:
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unsigned char emission[3];
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unsigned char drawGroup = 0;
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bool lightPassing = false;
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bool obstacle = true;
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Block(unsigned int id, int texture);
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};
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