All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics almost all files are modified (including shaders) + new source directory - physics
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@@ -2,7 +2,7 @@
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#define VOXELS_CHUNK_H_
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#define CHUNK_W 16
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#define CHUNK_H 128
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#define CHUNK_H 64
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#define CHUNK_D 16
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#define CHUNK_VOL (CHUNK_W * CHUNK_H * CHUNK_D)
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