fix: commands repository not reset before world open
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@@ -68,7 +68,6 @@ void scripting::initialize(Engine* engine) {
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lua::initialize(*engine->getPaths());
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load_script(fs::path("stdlib.lua"), true);
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load_script(fs::path("stdcmd.lua"), true);
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load_script(fs::path("classes.lua"), true);
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}
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@@ -172,6 +171,7 @@ void scripting::on_content_load(Content* content) {
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lua::setfield(L, "materials");
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lua::pop(L);
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}
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load_script(fs::path("stdcmd.lua"), true);
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}
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void scripting::on_world_load(LevelController* controller) {
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