fix and refactor ContentLUT
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#ifndef OBJECTS_ENTITY_DEF_HPP_
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#define OBJECTS_ENTITY_DEF_HPP_
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#include <string>
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#include "../typedefs.hpp"
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struct EntityDef {
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/// @brief Entity string id (with prefix included)
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std::string const name;
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EntityDef(const std::string& name);
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EntityDef(const EntityDef&) = delete;
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};
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#endif // OBJECTS_ENTITY_DEF_HPP_
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