minor refactor

This commit is contained in:
MihailRis
2024-03-20 09:10:35 +03:00
parent 4b25cc38d9
commit 1b1f11e0b8
6 changed files with 83 additions and 86 deletions
+3 -2
View File
@@ -31,12 +31,13 @@ public:
}; };
class Engine { class Engine {
EngineSettings& settings;
EnginePaths* paths;
std::unique_ptr<Assets> assets = nullptr; std::unique_ptr<Assets> assets = nullptr;
std::shared_ptr<Screen> screen = nullptr; std::shared_ptr<Screen> screen = nullptr;
std::vector<ContentPack> contentPacks; std::vector<ContentPack> contentPacks;
EngineSettings& settings;
std::unique_ptr<Content> content = nullptr; std::unique_ptr<Content> content = nullptr;
EnginePaths* paths;
std::unique_ptr<ResPaths> resPaths = nullptr; std::unique_ptr<ResPaths> resPaths = nullptr;
uint64_t frame = 0; uint64_t frame = 0;
-1
View File
@@ -7,7 +7,6 @@
#include <functional> #include <functional>
#include "../../content/ContentPack.h" #include "../../content/ContentPack.h"
namespace gui { namespace gui {
class Panel; class Panel;
} }
+6 -7
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@@ -71,18 +71,17 @@ void GUI::actMouse(float delta) {
pressed = nullptr; pressed = nullptr;
} }
if (hover) {//WTF?! FIXME if (hover) {
for (int i = static_cast<int>(mousecode::BUTTON_1); i < static_cast<int>(mousecode::BUTTON_1)+12; i++) { for (mousecode code : MOUSECODES_ALL) {
if (Events::jclicked(i)) { if (Events::jclicked(code)) {
hover->clicked(this, static_cast<mousecode>(i)); hover->clicked(this, code);
} }
} }
} }
} }
/** Processing user input and UI logic /// @brief Processing user input and UI logic
* @param delta delta time /// @param delta delta time
*/
void GUI::act(float delta) { void GUI::act(float delta) {
while (!postRunnables.empty()) { while (!postRunnables.empty()) {
runnable callback = postRunnables.back(); runnable callback = postRunnables.back();
+60 -64
View File
@@ -18,74 +18,70 @@ void Binding::reset(mousecode code) {
reset(inputtype::mouse, static_cast<int>(code)); reset(inputtype::mouse, static_cast<int>(code));
} }
namespace input_util { std::string input_util::to_string(keycode code) {
int icode_repr = static_cast<int>(code);
std::string to_string(keycode code) {
int icode_repr = static_cast<int>(code);
#ifdef _WIN32 #ifdef _WIN32
char name[64]; char name[64];
int result = GetKeyNameTextA(glfwGetKeyScancode(icode_repr) << 16, name, 64); int result = GetKeyNameTextA(glfwGetKeyScancode(icode_repr) << 16, name, 64);
if (result == NULL) return "Unknown"; if (result == NULL) return "Unknown";
return std::string(name); return std::string(name);
#else #else
const char* name = glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr)); const char* name = glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
if (name == nullptr) { if (name == nullptr) {
switch (icode_repr) { switch (icode_repr) {
case GLFW_KEY_TAB: return "Tab"; case GLFW_KEY_TAB: return "Tab";
case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl"; case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl";
case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl"; case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl";
case GLFW_KEY_LEFT_ALT: return "Left Alt"; case GLFW_KEY_LEFT_ALT: return "Left Alt";
case GLFW_KEY_RIGHT_ALT: return "Right Alt"; case GLFW_KEY_RIGHT_ALT: return "Right Alt";
case GLFW_KEY_LEFT_SHIFT: return "Left Shift"; case GLFW_KEY_LEFT_SHIFT: return "Left Shift";
case GLFW_KEY_RIGHT_SHIFT: return "Right Shift"; case GLFW_KEY_RIGHT_SHIFT: return "Right Shift";
case GLFW_KEY_CAPS_LOCK: return "Caps-Lock"; case GLFW_KEY_CAPS_LOCK: return "Caps-Lock";
case GLFW_KEY_SPACE: return "Space"; case GLFW_KEY_SPACE: return "Space";
case GLFW_KEY_ESCAPE: return "Esc"; case GLFW_KEY_ESCAPE: return "Esc";
case GLFW_KEY_ENTER: return "Enter"; case GLFW_KEY_ENTER: return "Enter";
case GLFW_KEY_UP: return "Up"; case GLFW_KEY_UP: return "Up";
case GLFW_KEY_DOWN: return "Down"; case GLFW_KEY_DOWN: return "Down";
case GLFW_KEY_LEFT: return "Left"; case GLFW_KEY_LEFT: return "Left";
case GLFW_KEY_RIGHT: return "Right"; case GLFW_KEY_RIGHT: return "Right";
case GLFW_KEY_BACKSPACE: return "Backspace"; case GLFW_KEY_BACKSPACE: return "Backspace";
case GLFW_KEY_F1: return "F1"; case GLFW_KEY_F1: return "F1";
case GLFW_KEY_F2: return "F2"; case GLFW_KEY_F2: return "F2";
case GLFW_KEY_F3: return "F3"; case GLFW_KEY_F3: return "F3";
case GLFW_KEY_F4: return "F4"; case GLFW_KEY_F4: return "F4";
case GLFW_KEY_F5: return "F5"; case GLFW_KEY_F5: return "F5";
case GLFW_KEY_F6: return "F6"; case GLFW_KEY_F6: return "F6";
case GLFW_KEY_F7: return "F7"; case GLFW_KEY_F7: return "F7";
case GLFW_KEY_F8: return "F8"; case GLFW_KEY_F8: return "F8";
case GLFW_KEY_F9: return "F9"; case GLFW_KEY_F9: return "F9";
case GLFW_KEY_F10: return "F10"; case GLFW_KEY_F10: return "F10";
case GLFW_KEY_F11: return "F11"; case GLFW_KEY_F11: return "F11";
case GLFW_KEY_F12: return "F12"; case GLFW_KEY_F12: return "F12";
case GLFW_KEY_DELETE: return "Delete"; case GLFW_KEY_DELETE: return "Delete";
case GLFW_KEY_HOME: return "Home"; case GLFW_KEY_HOME: return "Home";
case GLFW_KEY_END: return "End"; case GLFW_KEY_END: return "End";
case GLFW_KEY_LEFT_SUPER: return "Left Super"; case GLFW_KEY_LEFT_SUPER: return "Left Super";
case GLFW_KEY_RIGHT_SUPER: return "Right Super"; case GLFW_KEY_RIGHT_SUPER: return "Right Super";
case GLFW_KEY_PAGE_UP: return "Page Up"; case GLFW_KEY_PAGE_UP: return "Page Up";
case GLFW_KEY_PAGE_DOWN: return "Page Down"; case GLFW_KEY_PAGE_DOWN: return "Page Down";
case GLFW_KEY_INSERT: return "Insert"; case GLFW_KEY_INSERT: return "Insert";
case GLFW_KEY_PRINT_SCREEN: return "Print Screen"; case GLFW_KEY_PRINT_SCREEN: return "Print Screen";
case GLFW_KEY_NUM_LOCK: return "Num Lock"; case GLFW_KEY_NUM_LOCK: return "Num Lock";
case GLFW_KEY_MENU: return "Menu"; case GLFW_KEY_MENU: return "Menu";
case GLFW_KEY_PAUSE: return "Pause"; case GLFW_KEY_PAUSE: return "Pause";
default: default:
return "Unknown"; return "Unknown";
}
} }
return std::string(name); }
return std::string(name);
#endif // _WIN32 #endif // _WIN32
} }
std::string to_string(mousecode code) { std::string input_util::to_string(mousecode code) {
switch (code) { switch (code) {
case mousecode::BUTTON_1: return "LMB"; case mousecode::BUTTON_1: return "LMB";
case mousecode::BUTTON_2: return "RMB"; case mousecode::BUTTON_2: return "RMB";
case mousecode::BUTTON_3: return "MMB"; case mousecode::BUTTON_3: return "MMB";
}
return "unknown button";
} }
return "unknown button";
} }
+11 -9
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@@ -3,9 +3,7 @@
#include <string> #include <string>
/** /// @brief Represents glfw3 keycode values.
* @brief Represents glfw3 keycode values.
*/
enum class keycode : int { enum class keycode : int {
ENTER = 257, ENTER = 257,
TAB = 258, TAB = 258,
@@ -88,21 +86,25 @@ enum class keycode : int {
}; };
/**
* @brief Represents glfw3 mouse button IDs. /// @brief Represents glfw3 mouse button IDs.
* @details There is a subset of glfw3 mouse button IDs. /// @details There is a subset of glfw3 mouse button IDs.
*/
enum class mousecode : int { enum class mousecode : int {
BUTTON_1 = 0, // Left mouse button BUTTON_1 = 0, // Left mouse button
BUTTON_2 = 1, // Right mouse button BUTTON_2 = 1, // Right mouse button
BUTTON_3 = 2, // Middle mouse button BUTTON_3 = 2, // Middle mouse button
}; };
inline mousecode MOUSECODES_ALL[] {
mousecode::BUTTON_1,
mousecode::BUTTON_2,
mousecode::BUTTON_3
};
namespace input_util { namespace input_util {
// @return Key label by keycode /// @return Key label by keycode
std::string to_string(keycode code); std::string to_string(keycode code);
// @return Mouse button label by keycode /// @return Mouse button label by keycode
std::string to_string(mousecode code); std::string to_string(mousecode code);
} }