minor refactor
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+3
-2
@@ -31,12 +31,13 @@ public:
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};
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class Engine {
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EngineSettings& settings;
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EnginePaths* paths;
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std::unique_ptr<Assets> assets = nullptr;
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std::shared_ptr<Screen> screen = nullptr;
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std::vector<ContentPack> contentPacks;
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EngineSettings& settings;
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std::unique_ptr<Content> content = nullptr;
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EnginePaths* paths;
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std::unique_ptr<ResPaths> resPaths = nullptr;
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uint64_t frame = 0;
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@@ -7,7 +7,6 @@
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#include <functional>
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#include "../../content/ContentPack.h"
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namespace gui {
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class Panel;
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}
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@@ -71,18 +71,17 @@ void GUI::actMouse(float delta) {
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pressed = nullptr;
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}
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if (hover) {//WTF?! FIXME
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for (int i = static_cast<int>(mousecode::BUTTON_1); i < static_cast<int>(mousecode::BUTTON_1)+12; i++) {
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if (Events::jclicked(i)) {
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hover->clicked(this, static_cast<mousecode>(i));
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if (hover) {
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for (mousecode code : MOUSECODES_ALL) {
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if (Events::jclicked(code)) {
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hover->clicked(this, code);
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}
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}
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}
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}
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/** Processing user input and UI logic
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* @param delta delta time
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*/
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/// @brief Processing user input and UI logic
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/// @param delta delta time
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void GUI::act(float delta) {
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while (!postRunnables.empty()) {
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runnable callback = postRunnables.back();
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@@ -18,9 +18,7 @@ void Binding::reset(mousecode code) {
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reset(inputtype::mouse, static_cast<int>(code));
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}
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namespace input_util {
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std::string to_string(keycode code) {
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std::string input_util::to_string(keycode code) {
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int icode_repr = static_cast<int>(code);
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#ifdef _WIN32
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char name[64];
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@@ -77,15 +75,13 @@ namespace input_util {
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}
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return std::string(name);
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#endif // _WIN32
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}
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}
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std::string to_string(mousecode code) {
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std::string input_util::to_string(mousecode code) {
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switch (code) {
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case mousecode::BUTTON_1: return "LMB";
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case mousecode::BUTTON_2: return "RMB";
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case mousecode::BUTTON_3: return "MMB";
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}
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return "unknown button";
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}
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}
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+11
-9
@@ -3,9 +3,7 @@
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#include <string>
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/**
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* @brief Represents glfw3 keycode values.
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*/
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/// @brief Represents glfw3 keycode values.
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enum class keycode : int {
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ENTER = 257,
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TAB = 258,
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@@ -88,21 +86,25 @@ enum class keycode : int {
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};
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/**
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* @brief Represents glfw3 mouse button IDs.
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* @details There is a subset of glfw3 mouse button IDs.
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*/
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/// @brief Represents glfw3 mouse button IDs.
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/// @details There is a subset of glfw3 mouse button IDs.
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enum class mousecode : int {
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BUTTON_1 = 0, // Left mouse button
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BUTTON_2 = 1, // Right mouse button
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BUTTON_3 = 2, // Middle mouse button
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};
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inline mousecode MOUSECODES_ALL[] {
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mousecode::BUTTON_1,
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mousecode::BUTTON_2,
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mousecode::BUTTON_3
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};
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namespace input_util {
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// @return Key label by keycode
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/// @return Key label by keycode
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std::string to_string(keycode code);
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// @return Mouse button label by keycode
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/// @return Mouse button label by keycode
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std::string to_string(mousecode code);
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}
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