add component ARGS variable

This commit is contained in:
MihailRis
2024-07-01 00:17:58 +03:00
parent da6b014d62
commit 1b41a75cf4
6 changed files with 24 additions and 7 deletions
+8 -1
View File
@@ -256,7 +256,12 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
});
}
scriptenv scripting::on_entity_spawn(const EntityDef& def, entityid_t eid, entity_funcs_set& funcsset) {
scriptenv scripting::on_entity_spawn(
const EntityDef& def,
entityid_t eid,
entity_funcs_set& funcsset,
dynamic::Value args
) {
auto L = lua::get_main_thread();
lua::requireglobal(L, STDCOMP);
if (lua::getfield(L, "new_Entity")) {
@@ -266,6 +271,8 @@ scriptenv scripting::on_entity_spawn(const EntityDef& def, entityid_t eid, entit
auto entityenv = create_entity_environment(get_root_environment(), -1);
lua::get_from(L, lua::CHUNKS_TABLE, def.scriptName, true);
lua::pushenv(L, *entityenv);
lua::pushvalue(L, args);
lua::setfield(L, "ARGS");
lua::setfenv(L);
lua::call_nothrow(L, 0, 0);