add component ARGS variable
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@@ -76,7 +76,12 @@ namespace scripting {
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/// @return true if prevents default action
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bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
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scriptenv on_entity_spawn(const EntityDef& def, entityid_t eid, entity_funcs_set&);
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scriptenv on_entity_spawn(
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const EntityDef& def,
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entityid_t eid,
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entity_funcs_set&,
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dynamic::Value args
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);
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bool on_entity_despawn(const EntityDef& def, const Entity& entity);
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bool on_entity_grounded(const Entity& entity, float force);
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bool on_entity_fall(const Entity& entity);
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