add component ARGS variable

This commit is contained in:
MihailRis
2024-07-01 00:17:58 +03:00
parent da6b014d62
commit 1b41a75cf4
6 changed files with 24 additions and 7 deletions
+2 -2
View File
@@ -30,7 +30,7 @@ void Entity::destroy() {
Entities::Entities(Level* level) : level(level) {
}
entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos, dynamic::Value args) {
auto entity = registry.create();
glm::vec3 size(1);
auto id = nextID++;
@@ -55,7 +55,7 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
}
auto& scripting = registry.emplace<Scripting>(entity, entity_funcs_set {}, nullptr);
entities[id] = entity;
scripting.env = scripting::on_entity_spawn(def, id, scripting.funcsset);
scripting.env = scripting::on_entity_spawn(def, id, scripting.funcsset, std::move(args));
return id;
}