add component ARGS variable

This commit is contained in:
MihailRis
2024-07-01 00:17:58 +03:00
parent da6b014d62
commit 1b41a75cf4
6 changed files with 24 additions and 7 deletions
+2 -1
View File
@@ -3,6 +3,7 @@
#include "../typedefs.hpp"
#include "../physics/Hitbox.hpp"
#include "../data/dynamic.hpp"
#include <vector>
#include <optional>
@@ -131,7 +132,7 @@ public:
void renderDebug(LineBatch& batch, const Frustum& frustum);
void render(Assets* assets, ModelBatch& batch, const Frustum& frustum);
entityid_t spawn(EntityDef& def, glm::vec3 pos);
entityid_t spawn(EntityDef& def, glm::vec3 pos, dynamic::Value args=dynamic::NONE);
std::optional<Entity> get(entityid_t id) {
const auto& found = entities.find(id);