Player creation moved to World::loadLevel
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+7
-2
@@ -1,6 +1,7 @@
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#include "World.h"
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#include <memory>
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#include <glm/glm.hpp>
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#include "Level.h"
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#include "../files/WorldFiles.h"
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@@ -12,6 +13,7 @@
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#include "../window/Camera.h"
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#include "../world/LevelEvents.h"
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using glm::vec3;
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using std::shared_ptr;
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World::World(std::string name, std::string directory, int seed, EngineSettings& settings) : name(name), seed(seed) {
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@@ -36,13 +38,16 @@ void World::write(Level* level, bool writeChunks) {
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wfile->writePlayer(level->player);
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}
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Level* World::loadLevel(Player* player, EngineSettings& settings) {
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Level* World::loadLevel(EngineSettings& settings) {
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ChunksStorage* storage = new ChunksStorage();
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LevelEvents* events = new LevelEvents();
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vec3 playerPosition = vec3(0, 64, 0);
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Camera* camera = new Camera(playerPosition, glm::radians(90.0f));
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Player* player = new Player(playerPosition, 4.0f, camera);
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Level* level = new Level(this, player, storage, events, settings);
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wfile->readPlayer(player);
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Camera* camera = player->camera;
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camera->rotation = mat4(1.0f);
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camera->rotate(player->camY, player->camX, 0);
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return level;
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