update entities.spawn(...) semantics to the docs state
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@@ -7,7 +7,7 @@ ready = false
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target = -1
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ARGS = ARGS or {}
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local dropitem = ARGS.item or {}
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local dropitem = ARGS
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if SAVED_DATA.item then
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dropitem.id = item.index(SAVED_DATA.item)
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dropitem.count = SAVED_DATA.count
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@@ -26,7 +26,7 @@ function on_grounded()
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block.set(ix, iy, iz, block.index(blockid))
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else
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local picking_item = block.get_picking_item(block.index(blockid))
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local drop = entities.spawn("base:drop", pos, {item={id=picking_item, count=1}})
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local drop = entities.spawn("base:drop", pos, {base__drop={id=picking_item, count=1}})
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drop.rigidbody:set_vel(vec3.spherical_rand(5.0))
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end
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entity:despawn()
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@@ -17,7 +17,7 @@ function on_hud_open()
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local pvel = {player.get_vel(pid)}
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local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
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local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
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local drop = entities.spawn("base:drop", ppos, {item={
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local drop = entities.spawn("base:drop", ppos, {base__drop={
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id=itemid,
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count=1
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}})
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@@ -1,6 +1,7 @@
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local function update(x, y, z)
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if block.is_replaceable_at(x, y-1, z) then
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entities.spawn("base:falling_block", {x+0.5, y+0.5, z+0.5}, {block='base:sand'})
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entities.spawn("base:falling_block", {x+0.5, y+0.5, z+0.5},
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{base__falling_block={block='base:sand'}})
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block.set(x, y, z, 0)
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end
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end
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