frontend/gui refactor
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@@ -26,7 +26,7 @@ GUI::GUI() {
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uicamera->perspective = false;
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uicamera->flipped = true;
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menu = new PagesControl();
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menu = std::make_shared<PagesControl>();
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container->add(menu);
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container->scrollable(false);
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}
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@@ -36,7 +36,7 @@ GUI::~GUI() {
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delete container;
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}
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PagesControl* GUI::getMenu() {
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std::shared_ptr<PagesControl> GUI::getMenu() {
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return menu;
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}
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@@ -59,13 +59,13 @@ namespace gui {
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std::unordered_map<std::string, std::shared_ptr<UINode>> storage;
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Camera* uicamera;
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PagesControl* menu;
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std::shared_ptr<PagesControl> menu;
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void actMouse(float delta);
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public:
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GUI();
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~GUI();
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PagesControl* getMenu();
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std::shared_ptr<PagesControl> getMenu();
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std::shared_ptr<UINode> getFocused() const;
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bool isFocusCaught() const;
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@@ -20,6 +20,7 @@ Label::Label(std::string text, std::string fontName)
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: UINode(vec2(), vec2(text.length() * 8, 15)),
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text(util::str2wstr_utf8(text)),
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fontName_(fontName) {
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setInteractive(false);
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}
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@@ -27,6 +28,7 @@ Label::Label(std::wstring text, std::string fontName)
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: UINode(vec2(), vec2(text.length() * 8, 15)),
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text(text),
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fontName_(fontName) {
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setInteractive(false);
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}
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void Label::setText(std::wstring text) {
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@@ -314,7 +316,7 @@ void TextBox::text(std::wstring value) {
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InputBindBox::InputBindBox(Binding& binding, vec4 padding)
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: Panel(vec2(100,32), padding, 0, false),
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binding(binding) {
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label = new Label(L"");
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label = std::make_shared<Label>(L"");
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add(label);
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scrollable(false);
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}
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@@ -137,7 +137,7 @@ namespace gui {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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Label* label;
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std::shared_ptr<Label> label;
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Binding& binding;
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public:
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InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
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@@ -10,24 +10,31 @@ using namespace gui;
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using glm::vec2;
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using glm::vec4;
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Button* guiutil::backButton(PagesControl* menu) {
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return (new Button(langs::get(L"Back"), vec4(10.f)))->listenAction([=](GUI* gui) {
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std::shared_ptr<Button> guiutil::backButton(std::shared_ptr<PagesControl> menu) {
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auto button = std::make_shared<Button>(
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langs::get(L"Back"), vec4(10.f)
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);
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button->listenAction([=](GUI* gui) {
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menu->back();
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});
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return button;
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}
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Button* guiutil::gotoButton(
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std::wstring text,
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const std::string& page,
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PagesControl* menu) {
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std::shared_ptr<Button> guiutil::gotoButton(
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std::wstring text,
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const std::string& page,
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std::shared_ptr<PagesControl> menu
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) {
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text = langs::get(text, L"menu");
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return (new Button(text, vec4(10.f)))->listenAction([=](GUI* gui) {
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auto button = std::make_shared<Button>(text, vec4(10.f));
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button->listenAction([=](GUI* gui) {
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menu->set(page);
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});
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return button;
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}
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void guiutil::alert(GUI* gui, const std::wstring& text, gui::runnable on_hidden) {
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PagesControl* menu = gui->getMenu();
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auto menu = gui->getMenu();
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Panel* panel = new Panel(vec2(500, 200), vec4(8.0f), 8.0f);
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panel->setColor(vec4(0.0f, 0.0f, 0.0f, 0.5f));
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@@ -43,17 +50,19 @@ void guiutil::alert(GUI* gui, const std::wstring& text, gui::runnable on_hidden)
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}
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extra = std::min(extra, wrap_length);
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std::wstring part = text.substr(offset, extra);
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panel->add(new Label(part));
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panel->add(std::make_shared<Label>(part));
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offset += extra;
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}
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} else {
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panel->add(new Label(text));
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panel->add(std::make_shared<Label>(text));
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}
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panel->add((new Button(langs::get(L"Ok"), vec4(10.f)))->listenAction([=](GUI* gui) {
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auto button = std::make_shared<Button>(langs::get(L"Ok"), vec4(10.f));
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button->listenAction([=](GUI* gui) {
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if (on_hidden)
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on_hidden();
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menu->back();
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}));
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});
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panel->add(button);
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panel->refresh();
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menu->add("<alert>", panel);
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menu->set("<alert>");
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@@ -68,20 +77,27 @@ void guiutil::confirm(
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if (yestext.empty()) yestext = langs::get(L"Yes");
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if (notext.empty()) notext = langs::get(L"No");
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PagesControl* menu = gui->getMenu();
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Panel* panel = new Panel(vec2(600, 200), vec4(8.0f), 8.0f);
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auto menu = gui->getMenu();
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auto panel = std::make_shared<Panel>(vec2(600, 200), vec4(8.0f), 8.0f);
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panel->setColor(vec4(0.0f, 0.0f, 0.0f, 0.5f));
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panel->add(new Label(text));
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Panel* subpanel = new Panel(vec2(600, 53));
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panel->add(std::make_shared<Label>(text));
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auto subpanel = std::make_shared<Panel>(vec2(600, 53));
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subpanel->setColor(vec4(0));
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subpanel->add((new Button(yestext, vec4(8.0f)))->listenAction([=](GUI*){
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auto yesbtn = std::make_shared<Button>(yestext, vec4(8.f));
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yesbtn->listenAction([=](GUI*){
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if (on_confirm)
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on_confirm();
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menu->back();
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}));
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subpanel->add((new Button(notext, vec4(8.0f)))->listenAction([=](GUI*){
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});
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subpanel->add(yesbtn);
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auto nobtn = std::make_shared<Button>(notext, vec4(8.f));
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nobtn->listenAction([=](GUI*){
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menu->back();
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}));
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});
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subpanel->add(nobtn);
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panel->add(subpanel);
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panel->refresh();
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@@ -1,6 +1,7 @@
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#ifndef FRONTEND_GUI_GUI_UTIL_H_
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#define FRONTEND_GUI_GUI_UTIL_H_
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#include <memory>
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#include <string>
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#include "GUI.h"
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@@ -9,11 +10,28 @@ namespace gui {
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}
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namespace guiutil {
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gui::Button* backButton(gui::PagesControl* menu);
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gui::Button* gotoButton(std::wstring text, const std::string& page, gui::PagesControl* menu);
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void alert(gui::GUI* gui, const std::wstring& text, gui::runnable on_hidden=nullptr);
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void confirm(gui::GUI* gui, const std::wstring& text, gui::runnable on_confirm=nullptr,
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std::wstring yestext=L"", std::wstring notext=L"");
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std::shared_ptr<gui::Button> backButton(
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std::shared_ptr<gui::PagesControl> menu
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);
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std::shared_ptr<gui::Button> gotoButton(
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std::wstring text,
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const std::string& page,
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std::shared_ptr<gui::PagesControl> menu
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);
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void alert(
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gui::GUI* gui,
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const std::wstring& text,
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gui::runnable on_hidden=nullptr
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);
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void confirm(
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gui::GUI* gui,
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const std::wstring& text,
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gui::runnable on_confirm=nullptr,
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std::wstring yestext=L"",
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std::wstring notext=L"");
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}
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#endif // FRONTEND_GUI_GUI_UTIL_H_
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@@ -108,10 +108,6 @@ void Container::add(std::shared_ptr<UINode> node) {
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refresh();
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}
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void Container::add(UINode* node) {
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add(std::shared_ptr<UINode>(node));
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}
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void Container::add(std::shared_ptr<UINode> node, glm::vec2 coord) {
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node->setCoord(coord);
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add(node);
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@@ -39,7 +39,6 @@ namespace gui {
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void addBack(std::shared_ptr<UINode> node);
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virtual void add(std::shared_ptr<UINode> node);
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virtual void add(UINode* node);
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virtual void add(std::shared_ptr<UINode> node, glm::vec2 coord);
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virtual void remove(std::shared_ptr<UINode> node);
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virtual void scrolled(int value) override;
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