fix "cannot resume dead coroutine" for servers
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@@ -182,14 +182,17 @@ static int l_available(lua::State* L, network::Network& network) {
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return 0;
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}
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struct ConnectionEvent {
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u64id_t server;
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u64id_t client;
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};
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static std::vector<ConnectionEvent> clients_queue {};
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static int l_open(lua::State* L, network::Network& network) {
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int port = lua::tointeger(L, 1);
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lua::pushvalue(L, 2);
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auto callback = lua::create_lambda_nothrow(L);
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u64id_t id = network.openServer(port, [callback](u64id_t id) {
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engine->postRunnable([=]() {
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callback({id});
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});
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u64id_t id = network.openServer(port, [](u64id_t sid, u64id_t id) {
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clients_queue.push_back({sid, id});
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});
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return lua::pushinteger(L, id);
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}
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@@ -250,6 +253,23 @@ static int l_get_total_download(lua::State* L, network::Network& network) {
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return lua::pushinteger(L, network.getTotalDownload());
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}
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static int l_pull_connections(lua::State* L, network::Network& network) {
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lua::createtable(L, clients_queue.size(), 0);
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for (size_t i = 0; i < clients_queue.size(); i++) {
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lua::createtable(L, 2, 0);
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lua::pushinteger(L, clients_queue[i].server);
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lua::rawseti(L, 1);
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lua::pushinteger(L, clients_queue[i].client);
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lua::rawseti(L, 2);
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lua::rawseti(L, i + 1);
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}
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clients_queue.clear();
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return 1;
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}
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template <int(*func)(lua::State*, network::Network&)>
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int wrap(lua_State* L) {
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int result = 0;
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@@ -267,13 +287,13 @@ int wrap(lua_State* L) {
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return result;
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}
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const luaL_Reg networklib[] = {
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{"get", wrap<l_get>},
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{"get_binary", wrap<l_get_binary>},
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{"post", wrap<l_post>},
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{"get_total_upload", wrap<l_get_total_upload>},
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{"get_total_download", wrap<l_get_total_download>},
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{"__pull_connections", wrap<l_pull_connections>},
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{"__open", wrap<l_open>},
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{"__closeserver", wrap<l_closeserver>},
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{"__connect", wrap<l_connect>},
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