fix: optimization: PVS-Studio warning V835
Passing cheap-to-copy arguments by reference can sometimes lead to decreased performance. This change ensures that the argument is passed by value, which is more efficient in cases where the argument is inexpensive to copy. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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@@ -105,7 +105,7 @@ glm::vec3 CameraControl::updateCameraShaking(const Hitbox& hitbox, float delta)
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}
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void CameraControl::updateFovEffects(const Hitbox& hitbox,
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const PlayerInput& input, float delta) {
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PlayerInput input, float delta) {
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bool crouch = input.shift && hitbox.grounded && !input.sprint;
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float dt = fmin(1.0f, delta * ZOOM_SPEED);
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@@ -146,7 +146,7 @@ void CameraControl::switchCamera() {
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}
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}
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void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks) {
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void CameraControl::update(PlayerInput input, float delta, Chunks* chunks) {
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offset = glm::vec3(0.0f, 0.0f, 0.0f);
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if (auto hitbox = player->getHitbox()) {
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