move Chunks from Level to Player
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@@ -5,11 +5,9 @@ test.reconfig_packs({"base"}, {})
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test.new_world("demo", "2019", "core:default")
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local pid = player.create("Xerxes")
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assert(player.get_name(pid) == "Xerxes")
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test.sleep_until(function() return world.count_chunks() >= 9 end, 1000)
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test.sleep_until(function() return block.get(0, 0, 0) >= 0 end, 1000)
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print(world.count_chunks())
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timeit(10000000, block.get, 0, 0, 0)
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block.destruct(0, 0, 0, pid)
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assert(block.get(0, 0, 0) == 0)
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test.close_world(true)
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