move Chunks from Level to Player
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@@ -16,12 +16,17 @@ size_t ParticlesRenderer::visibleParticles = 0;
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size_t ParticlesRenderer::aliveEmitters = 0;
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ParticlesRenderer::ParticlesRenderer(
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const Assets& assets, const Level& level, const GraphicsSettings* settings
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const Assets& assets,
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const Level& level,
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const Chunks& chunks,
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const GraphicsSettings* settings
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)
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: batch(std::make_unique<MainBatch>(4096)),
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level(level),
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chunks(chunks),
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assets(assets),
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settings(settings) {}
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settings(settings) {
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}
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ParticlesRenderer::~ParticlesRenderer() = default;
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@@ -44,7 +49,6 @@ void ParticlesRenderer::renderParticles(const Camera& camera, float delta) {
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const auto& right = camera.right;
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const auto& up = camera.up;
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const auto& chunks = *level.chunks;
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bool backlight = settings->backlight.get();
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std::vector<const Texture*> unusedTextures;
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