move Chunks from Level to Player

This commit is contained in:
MihailRis
2024-12-17 19:40:00 +03:00
parent b7664b4188
commit 1c18c02092
40 changed files with 450 additions and 220 deletions
+7 -3
View File
@@ -16,12 +16,17 @@ size_t ParticlesRenderer::visibleParticles = 0;
size_t ParticlesRenderer::aliveEmitters = 0;
ParticlesRenderer::ParticlesRenderer(
const Assets& assets, const Level& level, const GraphicsSettings* settings
const Assets& assets,
const Level& level,
const Chunks& chunks,
const GraphicsSettings* settings
)
: batch(std::make_unique<MainBatch>(4096)),
level(level),
chunks(chunks),
assets(assets),
settings(settings) {}
settings(settings) {
}
ParticlesRenderer::~ParticlesRenderer() = default;
@@ -44,7 +49,6 @@ void ParticlesRenderer::renderParticles(const Camera& camera, float delta) {
const auto& right = camera.right;
const auto& up = camera.up;
const auto& chunks = *level.chunks;
bool backlight = settings->backlight.get();
std::vector<const Texture*> unusedTextures;