move Chunks from Level to Player
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@@ -18,7 +18,7 @@ class LevelController {
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std::unique_ptr<BlocksController> blocks;
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std::unique_ptr<ChunksController> chunks;
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public:
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LevelController(Engine* engine, std::unique_ptr<Level> level);
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LevelController(Engine* engine, std::unique_ptr<Level> level, Player* clientPlayer);
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/// @param delta time elapsed since the last update
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/// @param pause is world and player simulation paused
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