move Chunks from Level to Player
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@@ -205,12 +205,12 @@ void Player::attemptToFindSpawnpoint() {
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position.z + (rand() % 200 - 100)
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);
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while (newpos.y > 0 &&
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!level->chunks->isObstacleBlock(newpos.x, newpos.y - 2, newpos.z)) {
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!chunks->isObstacleBlock(newpos.x, newpos.y - 2, newpos.z)) {
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newpos.y--;
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}
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voxel* headvox = level->chunks->get(newpos.x, newpos.y + 1, newpos.z);
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if (level->chunks->isObstacleBlock(newpos.x, newpos.y, newpos.z) ||
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voxel* headvox = chunks->get(newpos.x, newpos.y + 1, newpos.z);
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if (chunks->isObstacleBlock(newpos.x, newpos.y, newpos.z) ||
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headvox == nullptr || headvox->id != 0) {
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return;
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}
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