move Chunks from Level to Player

This commit is contained in:
MihailRis
2024-12-17 19:40:00 +03:00
parent b7664b4188
commit 1c18c02092
40 changed files with 450 additions and 220 deletions
+102
View File
@@ -265,3 +265,105 @@ voxel* blocks_agent::raycast(
) {
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
}
// reduce nesting on next modification
// 25.06.2024: not now
// 11.11.2024: not now
template <class Storage>
inline void get_voxels_impl(
const Storage& chunks, VoxelsVolume* volume, bool backlight
) {
const auto& blocks = chunks.getContentIndices().blocks;
voxel* voxels = volume->getVoxels();
light_t* lights = volume->getLights();
int x = volume->getX();
int y = volume->getY();
int z = volume->getZ();
int w = volume->getW();
int h = volume->getH();
int d = volume->getD();
int scx = floordiv<CHUNK_W>(x);
int scz = floordiv<CHUNK_D>(z);
int ecx = floordiv<CHUNK_W>(x + w);
int ecz = floordiv<CHUNK_D>(z + d);
int cw = ecx - scx + 1;
int cd = ecz - scz + 1;
// cw*cd chunks will be scanned
for (int cz = scz; cz < scz + cd; cz++) {
for (int cx = scx; cx < scx + cw; cx++) {
const auto chunk = get_chunk(chunks, cx, cz);
if (chunk == nullptr) {
// no chunk loaded -> filling with BLOCK_VOID
for (int ly = y; ly < y + h; ly++) {
for (int lz = std::max(z, cz * CHUNK_D);
lz < std::min(z + d, (cz + 1) * CHUNK_D);
lz++) {
for (int lx = std::max(x, cx * CHUNK_W);
lx < std::min(x + w, (cx + 1) * CHUNK_W);
lx++) {
uint idx = vox_index(lx - x, ly - y, lz - z, w, d);
voxels[idx].id = BLOCK_VOID;
lights[idx] = 0;
}
}
}
} else {
const voxel* cvoxels = chunk->voxels;
const light_t* clights = chunk->lightmap.getLights();
for (int ly = y; ly < y + h; ly++) {
for (int lz = std::max(z, cz * CHUNK_D);
lz < std::min(z + d, (cz + 1) * CHUNK_D);
lz++) {
for (int lx = std::max(x, cx * CHUNK_W);
lx < std::min(x + w, (cx + 1) * CHUNK_W);
lx++) {
uint vidx = vox_index(lx - x, ly - y, lz - z, w, d);
uint cidx = vox_index(
lx - cx * CHUNK_W,
ly,
lz - cz * CHUNK_D,
CHUNK_W,
CHUNK_D
);
voxels[vidx] = cvoxels[cidx];
light_t light = clights[cidx];
if (backlight) {
const auto block = blocks.get(voxels[vidx].id);
if (block && block->lightPassing) {
light = Lightmap::combine(
std::min(15,
Lightmap::extract(light, 0) + 1),
std::min(15,
Lightmap::extract(light, 1) + 1),
std::min(15,
Lightmap::extract(light, 2) + 1),
std::min(15,
static_cast<int>(Lightmap::extract(light, 3)))
);
}
}
lights[vidx] = light;
}
}
}
}
}
}
}
void blocks_agent::get_voxels(
const Chunks& chunks, VoxelsVolume* volume, bool backlight
) {
get_voxels_impl(chunks, volume, backlight);
}
void blocks_agent::get_voxels(
const GlobalChunks& chunks, VoxelsVolume* volume, bool backlight
) {
get_voxels_impl(chunks, volume, backlight);
}