move Chunks from Level to Player
This commit is contained in:
@@ -9,11 +9,9 @@
|
||||
|
||||
class Content;
|
||||
class World;
|
||||
class Chunks;
|
||||
class Entities;
|
||||
class Inventories;
|
||||
class LevelEvents;
|
||||
class Lighting;
|
||||
class PhysicsSolver;
|
||||
class GlobalChunks;
|
||||
class Camera;
|
||||
@@ -27,7 +25,6 @@ class Level {
|
||||
public:
|
||||
const Content* const content;
|
||||
|
||||
std::unique_ptr<Chunks> chunks;
|
||||
std::unique_ptr<GlobalChunks> chunksStorage;
|
||||
std::unique_ptr<Inventories> inventories;
|
||||
|
||||
@@ -44,8 +41,6 @@ public:
|
||||
);
|
||||
~Level();
|
||||
|
||||
void loadMatrix(int32_t x, int32_t z, uint32_t radius);
|
||||
|
||||
World* getWorld();
|
||||
|
||||
const World* getWorld() const;
|
||||
|
||||
Reference in New Issue
Block a user