implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
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@@ -15,21 +15,22 @@ class WorldGenerator;
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class ChunksController {
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private:
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Level& level;
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uint padding;
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std::unique_ptr<WorldGenerator> generator;
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/// @brief Process one chunk: load it or calculate lights for it
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bool loadVisible(const Player& player) const;
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bool loadVisible(const Player& player, uint padding) const;
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bool buildLights(const Player& player, const std::shared_ptr<Chunk>& chunk) const;
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void createChunk(const Player& player, int x, int y) const;
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public:
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std::unique_ptr<Lighting> lighting;
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ChunksController(Level& level, uint padding);
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ChunksController(Level& level);
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~ChunksController();
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/// @param maxDuration milliseconds reserved for chunks loading
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void update(int64_t maxDuration, int loadDistance, Player& player) const;
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void update(
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int64_t maxDuration, int loadDistance, uint padding, Player& player
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) const;
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const WorldGenerator* getGenerator() const {
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return generator.get();
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