implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
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@@ -4,6 +4,7 @@
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#include "BlocksController.hpp"
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#include "ChunksController.hpp"
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#include "util/Clock.hpp"
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class Engine;
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class Level;
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@@ -17,6 +18,8 @@ class LevelController {
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// Sub-controllers
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std::unique_ptr<BlocksController> blocks;
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std::unique_ptr<ChunksController> chunks;
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util::Clock playerTickClock;
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public:
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LevelController(Engine* engine, std::unique_ptr<Level> level, Player* clientPlayer);
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