implement player ticks in headless mode & prevent on_player_tick call if player chunk does not exists
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@@ -202,8 +202,7 @@ PlayerController::PlayerController(
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level(level),
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player(player),
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camControl(player, settings.camera),
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blocksController(blocksController),
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playerTickClock(20, 3) {
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blocksController(blocksController) {
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}
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void PlayerController::onFootstep(const Hitbox& hitbox) {
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@@ -256,13 +255,6 @@ void PlayerController::update(float delta, bool input) {
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resetKeyboard();
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}
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updatePlayer(delta);
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if (playerTickClock.update(delta)) {
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if (player->getId() % playerTickClock.getParts() ==
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playerTickClock.getPart()) {
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scripting::on_player_tick(player, playerTickClock.getTickRate());
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}
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}
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}
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void PlayerController::postUpdate(float delta, bool input, bool pause) {
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