General refactor
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+1
-2
@@ -31,7 +31,6 @@ class HudRenderer {
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int fpsMin = 60;
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int fpsMax = 60;
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std::wstring fpsString;
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bool occlusion;
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bool inventoryOpen = false;
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bool pause = false;
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@@ -49,7 +48,7 @@ public:
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void update();
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void drawContentAccess(const GfxContext& ctx, Player* player);
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void draw(const GfxContext& context);
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void drawDebug(int fps, bool occlusion);
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void drawDebug(int fps);
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bool isInventoryOpen() const;
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bool isPause() const;
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