General refactor
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@@ -12,6 +12,7 @@ class Engine;
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class Camera;
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class Batch2D;
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class ContentGfxCache;
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class LevelController;
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/* Screen is a mainloop state */
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class Screen {
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@@ -37,10 +38,10 @@ public:
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class LevelScreen : public Screen {
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Level* level;
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LevelController* controller;
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WorldRenderer* worldRenderer;
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HudRenderer* hud;
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ContentGfxCache* cache;
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bool occlusion = true;
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void updateHotkeys();
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public:
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LevelScreen(Engine* engine, Level* level);
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