General refactor
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@@ -3,6 +3,10 @@
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#include <glm/ext.hpp>
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using glm::vec3;
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using glm::vec4;
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using glm::mat4;
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Camera::Camera(vec3 position, float fov) : position(position), fov(fov), zoom(1.0f), rotation(1.0f) {
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updateVectors();
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}
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