General refactor
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+2
-7
@@ -24,11 +24,11 @@ public:
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Player* player;
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Chunks* chunks;
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ChunksStorage* chunksStorage;
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PhysicsSolver* physics;
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Lighting* lighting;
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ChunksController* chunksController;
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PlayerController* playerController;
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LevelEvents* events;
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const EngineSettings& settings;
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Level(World* world,
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@@ -37,11 +37,6 @@ public:
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EngineSettings& settings);
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~Level();
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void updatePlayer(float delta,
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bool input,
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bool pause,
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bool interactions);
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void update();
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};
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