General refactor
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+4
-8
@@ -46,25 +46,21 @@ void World::write(Level* level) {
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wfile->put(chunk.get());
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}
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wfile->write(WorldInfo {name, wfile->directory, seed, daytime, daytimeSpeed}, content);
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wfile->write(this, content);
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wfile->writePlayer(level->player);
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}
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Level* World::load(EngineSettings& settings, const Content* content) {
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WorldInfo info {name, wfile->directory, seed, daytime, daytimeSpeed};
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wfile->readWorldInfo(info);
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seed = info.seed;
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name = info.name;
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daytime = info.daytime;
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daytimeSpeed = info.daytimeSpeed;
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wfile->readWorldInfo(this);
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vec3 playerPosition = vec3(0, 100, 0);
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Camera* camera = new Camera(playerPosition, glm::radians(90.0f));
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Player* player = new Player(playerPosition, 4.0f, camera);
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Level* level = new Level(this, content, player, settings);
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wfile->readPlayer(player);
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camera->rotation = mat4(1.0f);
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camera->rotation = glm::mat4(1.0f);
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camera->rotate(player->camY, player->camX, 0);
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return level;
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}
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