Added FOV and mouse sensitivity settings
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@@ -147,7 +147,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera){
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Shader* backShader = assets->getShader("background");
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backShader->use();
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backShader->uniformMatrix("u_view", camera->getView(false));
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backShader->uniform1f("u_zoom", camera->zoom);
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backShader->uniform1f("u_zoom", camera->zoom*camera->getFov()/(3.141592*0.5f));
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backShader->uniform1f("u_ar", (float)Window::width/(float)Window::height);
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skybox->draw(backShader);
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