Added FOV and mouse sensitivity settings
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@@ -120,7 +120,7 @@ void GUI::act(float delta) {
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void GUI::draw(Batch2D* batch, Assets* assets) {
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menu->setCoord((Window::size() - menu->size()) / 2.0f);
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uicamera->fov = Window::height;
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uicamera->setFov(Window::height);
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Shader* uishader = assets->getShader("ui");
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uishader->use();
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