Added FOV and mouse sensitivity settings
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@@ -303,7 +303,7 @@ void HudRenderer::draw(const GfxContext& ctx){
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debugPanel->visible(level->player->debug);
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uicamera->fov = height;
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uicamera->setFov(height);
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Shader* uishader = assets->getShader("ui");
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uishader->use();
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@@ -337,7 +337,7 @@ void HudRenderer::draw(const GfxContext& ctx){
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Block* cblock = contentIds->getBlockDef(player->choosenBlock);
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assert(cblock != nullptr);
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blocksPreview->draw(cblock, width - 56, uicamera->fov - 56, 48, vec4(1.0f));
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blocksPreview->draw(cblock, width - 56, uicamera->getFov() - 56, 48, vec4(1.0f));
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//drawBlockPreview(cblock, width - 56, uicamera->fov - 56, 48, 48, vec4(1.0f));
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}
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uishader->use();
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