Added FOV and mouse sensitivity settings
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@@ -37,6 +37,10 @@ struct CameraSettings {
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bool fovEvents = true;
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/* Camera movement shake */
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bool shaking = true;
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/* Camera field of view */
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float fov = 90.0f;
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/* Camera sensitivity */
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float sensitivity = 2.0f;
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};
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struct GraphicsSettings {
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