Decreased GL,GLFW presence out of Window module
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@@ -2,7 +2,7 @@
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#include "Texture.h"
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#include "Batch2D.h"
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Font::Font(std::vector<Texture*> pages) : pages(pages) {
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Font::Font(std::vector<Texture*> pages, int lineHeight) : lineHeight_(lineHeight), pages(pages) {
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}
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Font::~Font(){
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@@ -26,6 +26,9 @@ Font::~Font(){
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// return 7;
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// }
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int Font::lineHeight() const {
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return lineHeight_;
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}
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bool Font::isPrintableChar(int c) {
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switch (c){
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@@ -42,6 +45,10 @@ bool Font::isPrintableChar(int c) {
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#define RES 16
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int Font::calcWidth(std::wstring text) {
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return text.length() * 8;
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}
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void Font::draw(Batch2D* batch, std::wstring text, int x, int y) {
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draw(batch, text, x, y, STYLE_NONE);
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}
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