Fixed zoom, changed camera shaking parameters
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@@ -15,6 +15,7 @@ public:
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float camX, camY;
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float cameraShaking = 0.0f;
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float cameraShakingTimer = 0.0f;
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glm::vec3 interpVel {0.0f, 0.0f, 0.0f};
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Player(glm::vec3 position, float speed, Camera* camera);
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~Player();
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};
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