version set to 0.18 + WorldGenerator indents fix
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@@ -56,9 +56,6 @@ void WorldConverter::convertNext() {
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std::unique_ptr<ubyte[]> data (wfile->getChunk(gx, gz));
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if (data == nullptr)
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continue;
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if (wfile->getVoxelRegionVersion(x, z) != REGION_FORMAT_VERSION) {
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Chunk::fromOld(data.get());
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}
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if (lut) {
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Chunk::convert(data.get(), lut.get());
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}
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