rename 'files' to 'io'

This commit is contained in:
MihailRis
2025-01-30 16:53:52 +03:00
parent e5d558d357
commit 1e22882284
45 changed files with 157 additions and 160 deletions
+4 -4
View File
@@ -4,8 +4,8 @@
#include "../ContentPack.hpp"
#include "files/files.hpp"
#include "files/engine_paths.hpp"
#include "io/io.hpp"
#include "io/engine_paths.hpp"
#include "logic/scripting/scripting.hpp"
#include "world/generator/GeneratorDef.hpp"
#include "world/generator/VoxelFragment.hpp"
@@ -146,7 +146,7 @@ static std::vector<std::unique_ptr<VoxelStructure>> load_structures(
structFile.u8string());
}
auto fragment = std::make_unique<VoxelFragment>();
fragment->deserialize(files::read_binary_json(structFile));
fragment->deserialize(io::read_binary_json(structFile));
logger.info() << "fragment " << name << " has size [" <<
fragment->getSize().x << ", " << fragment->getSize().y << ", " <<
fragment->getSize().z << "]";
@@ -202,7 +202,7 @@ void ContentLoader::loadGenerator(
if (!fs::exists(generatorFile)) {
return;
}
auto map = files::read_toml(generatorsDir / fs::u8path(name + ".toml"));
auto map = io::read_toml(generatorsDir / fs::u8path(name + ".toml"));
map.at("caption").get(def.caption);
map.at("biome-parameters").get(def.biomeParameters);
map.at("biome-bpd").get(def.biomesBPD);