rename 'files' to 'io'
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#include "settings_io.hpp"
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#include <memory>
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#include <utility>
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#include "coders/json.hpp"
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#include "coders/toml.hpp"
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#include "debug/Logger.hpp"
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#include "settings.hpp"
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#include "window/Events.hpp"
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#include "window/input.hpp"
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static debug::Logger logger("settings_io");
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struct SectionsBuilder {
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std::unordered_map<std::string, Setting*>& map;
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std::vector<Section>& sections;
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SectionsBuilder(
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std::unordered_map<std::string, Setting*>& map,
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std::vector<Section>& sections
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)
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: map(map), sections(sections) {
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}
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void section(std::string name) {
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sections.push_back(Section {std::move(name), {}});
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}
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void add(const std::string& name, Setting* setting, bool writeable = true) {
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Section& section = sections.at(sections.size() - 1);
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map[section.name + "." + name] = setting;
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section.keys.push_back(name);
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}
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};
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SettingsHandler::SettingsHandler(EngineSettings& settings) {
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SectionsBuilder builder(map, sections);
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builder.section("audio");
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builder.add("enabled", &settings.audio.enabled, false);
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builder.add("volume-master", &settings.audio.volumeMaster);
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builder.add("volume-regular", &settings.audio.volumeRegular);
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builder.add("volume-ui", &settings.audio.volumeUI);
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builder.add("volume-ambient", &settings.audio.volumeAmbient);
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builder.add("volume-music", &settings.audio.volumeMusic);
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builder.section("display");
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builder.add("width", &settings.display.width);
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builder.add("height", &settings.display.height);
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builder.add("samples", &settings.display.samples);
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builder.add("framerate", &settings.display.framerate);
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builder.add("fullscreen", &settings.display.fullscreen);
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builder.add("limit-fps-iconified", &settings.display.limitFpsIconified);
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builder.section("camera");
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builder.add("sensitivity", &settings.camera.sensitivity);
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builder.add("fov", &settings.camera.fov);
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builder.add("fov-effects", &settings.camera.fovEffects);
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builder.add("shaking", &settings.camera.shaking);
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builder.add("inertia", &settings.camera.inertia);
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builder.section("chunks");
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builder.add("load-distance", &settings.chunks.loadDistance);
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builder.add("load-speed", &settings.chunks.loadSpeed);
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builder.add("padding", &settings.chunks.padding);
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builder.section("graphics");
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builder.add("fog-curve", &settings.graphics.fogCurve);
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builder.add("backlight", &settings.graphics.backlight);
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builder.add("dense-render", &settings.graphics.denseRender);
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builder.add("gamma", &settings.graphics.gamma);
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builder.add("frustum-culling", &settings.graphics.frustumCulling);
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builder.add("skybox-resolution", &settings.graphics.skyboxResolution);
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builder.add("chunk-max-vertices", &settings.graphics.chunkMaxVertices);
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builder.add("chunk-max-vertices-dense", &settings.graphics.chunkMaxVerticesDense);
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builder.add("chunk-max-renderers", &settings.graphics.chunkMaxRenderers);
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builder.section("ui");
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builder.add("language", &settings.ui.language);
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builder.add("world-preview-size", &settings.ui.worldPreviewSize);
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builder.section("debug");
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builder.add("generator-test-mode", &settings.debug.generatorTestMode);
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builder.add("do-write-lights", &settings.debug.doWriteLights);
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}
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dv::value SettingsHandler::getValue(const std::string& name) const {
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auto found = map.find(name);
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if (found == map.end()) {
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throw std::runtime_error("setting '" + name + "' does not exist");
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}
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auto setting = found->second;
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if (auto number = dynamic_cast<NumberSetting*>(setting)) {
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return static_cast<number_t>(number->get());
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} else if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
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return static_cast<integer_t>(integer->get());
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} else if (auto flag = dynamic_cast<FlagSetting*>(setting)) {
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return flag->get();
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} else if (auto string = dynamic_cast<StringSetting*>(setting)) {
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return string->get();
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} else {
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throw std::runtime_error("type is not implemented for '" + name + "'");
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}
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}
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dv::value SettingsHandler::getDefault(const std::string& name) const {
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auto found = map.find(name);
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if (found == map.end()) {
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throw std::runtime_error("setting '" + name + "' does not exist");
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}
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auto setting = found->second;
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if (auto number = dynamic_cast<NumberSetting*>(setting)) {
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return static_cast<number_t>(number->getDefault());
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} else if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
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return static_cast<integer_t>(integer->getDefault());
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} else if (auto flag = dynamic_cast<FlagSetting*>(setting)) {
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return flag->getDefault();
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} else if (auto string = dynamic_cast<StringSetting*>(setting)) {
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return string->getDefault();
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} else {
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throw std::runtime_error("type is not implemented for '" + name + "'");
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}
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}
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std::string SettingsHandler::toString(const std::string& name) const {
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auto found = map.find(name);
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if (found == map.end()) {
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throw std::runtime_error("setting '" + name + "' does not exist");
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}
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auto setting = found->second;
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return setting->toString();
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}
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Setting* SettingsHandler::getSetting(const std::string& name) const {
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auto found = map.find(name);
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if (found == map.end()) {
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throw std::runtime_error("setting '" + name + "' does not exist");
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}
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return found->second;
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}
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bool SettingsHandler::has(const std::string& name) const {
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return map.find(name) != map.end();
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}
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template <class T>
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static void set_numeric_value(T* setting, const dv::value& value) {
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using dv::value_type;
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switch (value.getType()) {
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case value_type::integer:
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setting->set(value.asInteger());
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break;
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case value_type::number:
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setting->set(value.asNumber());
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break;
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case value_type::boolean:
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setting->set(value.asBoolean());
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break;
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default:
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throw std::runtime_error("type error, numeric value expected");
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}
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}
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void SettingsHandler::setValue(
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const std::string& name, const dv::value& value
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) {
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auto found = map.find(name);
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if (found == map.end()) {
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throw std::runtime_error("setting '" + name + "' does not exist");
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}
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auto setting = found->second;
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if (auto number = dynamic_cast<NumberSetting*>(setting)) {
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set_numeric_value(number, value);
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} else if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
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set_numeric_value(integer, value);
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} else if (auto flag = dynamic_cast<FlagSetting*>(setting)) {
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set_numeric_value(flag, value);
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} else if (auto string = dynamic_cast<StringSetting*>(setting)) {
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using dv::value_type;
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switch (value.getType()) {
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case value_type::integer:
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string->set(std::to_string(value.asInteger()));
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break;
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case value_type::number:
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string->set(std::to_string(value.asNumber()));
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break;
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case value_type::boolean:
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string->set(value.asBoolean() ? "true" : "false");
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break;
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case value_type::string:
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string->set(value.asString());
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break;
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default:
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throw std::runtime_error("not implemented for type");
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}
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} else {
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throw std::runtime_error(
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"type is not implement - setting '" + name + "'"
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);
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}
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}
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std::vector<Section>& SettingsHandler::getSections() {
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return sections;
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}
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