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#ifndef GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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#define GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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#include "../../typedefs.h"
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#include <glm/glm.hpp>
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#include <memory>
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class Assets;
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class ImageData;
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class Atlas;
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class Framebuffer;
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class Batch3D;
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class Block;
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class Content;
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class Shader;
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class ContentGfxCache;
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class BlocksPreview {
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static std::unique_ptr<ImageData> draw(
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const ContentGfxCache* cache,
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Shader* shader,
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Framebuffer* framebuffer,
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Batch3D* batch,
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const Block* block,
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int size
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);
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public:
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static std::unique_ptr<Atlas> build(
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const ContentGfxCache* cache,
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Assets* assets,
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const Content* content
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);
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};
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#endif // GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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