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@@ -1,7 +1,4 @@
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#include "BlocksRenderer.h"
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#include <glm/glm.hpp>
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#include "BlocksRenderer.hpp"
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#include "../core/Mesh.hpp"
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#include "../../maths/UVRegion.h"
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#include "../../constants.h"
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@@ -13,6 +10,8 @@
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#include "../../lighting/Lightmap.h"
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#include "../../frontend/ContentGfxCache.h"
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#include <glm/glm.hpp>
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using glm::ivec3;
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using glm::vec3;
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using glm::vec4;
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