Merge branch 'main' into entities

This commit is contained in:
MihailRis
2024-06-30 22:34:51 +03:00
4 changed files with 22 additions and 9 deletions
+1 -1
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@@ -26,7 +26,7 @@ static int l_world_get_list(lua::State* L) {
lua::setfield(L, "name");
auto assets = engine->getAssets();
std::string icon = "world:"+name+".icon";
std::string icon = "world#"+name+".icon";
if (!AssetsLoader::loadExternalTexture(assets, icon, {
worlds[i]/fs::path("icon.png"),
worlds[i]/fs::path("preview.png")