Merge branch 'main' into entities
This commit is contained in:
@@ -26,7 +26,7 @@ static int l_world_get_list(lua::State* L) {
|
||||
lua::setfield(L, "name");
|
||||
|
||||
auto assets = engine->getAssets();
|
||||
std::string icon = "world:"+name+".icon";
|
||||
std::string icon = "world#"+name+".icon";
|
||||
if (!AssetsLoader::loadExternalTexture(assets, icon, {
|
||||
worlds[i]/fs::path("icon.png"),
|
||||
worlds[i]/fs::path("preview.png")
|
||||
|
||||
Reference in New Issue
Block a user