refactor GLSLExtension.cpp & add 'param' shader preprocessor directive & add PostEffect class (WIP)
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@@ -9,15 +9,8 @@
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class ResPaths;
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class GLSLExtension {
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std::unordered_map<std::string, std::string> headers;
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std::unordered_map<std::string, std::string> defines;
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std::string version = "330 core";
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const ResPaths* paths = nullptr;
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void loadHeader(const std::string& name);
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public:
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void setPaths(const ResPaths* paths);
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void setVersion(std::string version);
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void define(const std::string& name, std::string value);
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void undefine(const std::string& name);
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@@ -26,12 +19,22 @@ public:
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const std::string& getHeader(const std::string& name) const;
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const std::string& getDefine(const std::string& name) const;
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const std::unordered_map<std::string, std::string>& getDefines() const;
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bool hasHeader(const std::string& name) const;
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bool hasDefine(const std::string& name) const;
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void loadHeader(const std::string& name);
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std::string process(
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const io::path& file,
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const std::string& source,
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bool header = false
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);
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static inline std::string VERSION = "330 core";
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private:
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std::unordered_map<std::string, std::string> headers;
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std::unordered_map<std::string, std::string> defines;
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const ResPaths* paths = nullptr;
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};
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