Refactor mesh handling to use templated vertex structures for improved type safety and flexibility
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@@ -1,14 +1,12 @@
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#pragma once
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#include "maths/UVRegion.hpp"
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#include <memory>
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#include <vector>
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#include <string>
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#include <glm/glm.hpp>
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#include <unordered_map>
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class Mesh;
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template<typename VertexStructure> class Mesh;
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class Texture;
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class Chunks;
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class Assets;
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